"Voxel Slicing" crashes Monolith


whatever I try results in Monolith crashing as soon as I click the “Voxel Slicing” tab.
I tried with an empty scene, a very simple voxel field and more complex ones.
“Voxel Slicing” always result in application crash.
So it’s a part of the program I can’t test…

Windows 10 (64 bits)
NVidia GeForce GTX 850M