Changing Graphics API Mode crashes program


I am installing the latest Monolith on a Win 10 desktop machine with an AMD FirePro V5900 (FireGL V) graphics card in it and am experiencing issues when changing the Graphics API Mode.

When it loads in gl or glwf modes the display looks strange (no work space cube area shown). Changing to dx or dxwf causes the program to crash when reloading.

I have attempted to update the graphics card driver and reinstall monolith (to reset the constant crashing after changing graphics mode) as well as update the Visual C++ Redistributable Runtime modules manually.

I have tried everything in Things To Check if Monolith Isn't Working.

Any help is appreciated. Thanks